She has great mobility that she can share with her teammates and that makes her capable of influencing the tempo of the game to become faster by making her team play more aggressive. Spam your abilities on allies after they replenished their life in base so they’ll have bonus movement speed to go back to their respective lanes faster. On Enemy Hit: Deals magic damage, and bounces to any nearby allied champions. It is a useful spell for protecting your carry against burst damage assassins and it can be used to secure kills as well. This ability heals allied champions and deals damage to enemy champions with the damage/heal being modified every bounce. W : Ebb and Flow. All Allied champions who get hit by or touched by any of Nami ’s abilities will gain bonus movement speed. 11. COST: 70 / 85 / 100 / 115 / 130 mana. Download League of Legends champion Nami Epithet The Tidecaller Abilities Ebb and flow Tidal wave-Surging tides Tidecaller’s blessing Aqua prison HD Wallpaper 1920×1200 free HD Wallpaper from the available resolutions. Nami has great zone control with her Aqua Prison (Q), empowered auto attacks with her Tidecaller’s Blessing (E), and later with her ultimate, Tidal Wave (R). Wild Rift Nami Runes Exhaust slows down the enemy and reduces their damage output. Fires a bubble, dealing 75 magic damage (75 + 50% AP) and knocking up for 1.5 seconds. Ebb And Flow. W : Ebb and Flow. Nami Build Guide Full Build. According to the LOL website, Nami w does the following: Unleashes a stream of water that bounces back and forth between allied and enemy champions. She has knockup, heal, damage, slow, and an ultimate which grants almost all of that in one ability. That being said, don't be afraid of using it to save only one person; saving the team comes first. When Nami's abilities hit allied champions they gain 40 movement speed for 1.5 seconds. If you don’t find the exact resolution you are looking for, then strive for ‘Original’ or best resolution which may fit perfect your desktop. One Stop Shop For Everything Wild Rift. Ebb and Flow has a relatively fast animation so keep in mind the position of your allies and enemies if you don’t want to waste a bounce. 3. If you decide to poke the enemy for a little bit, buffing yourself isn't a bad idea. View Nami Best build, Runes, Matchups, and more here! ... Ebb And Flow - 2nd Ability Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami … Q Aqua Prison. AQUA PRISON. Fires a bubble, dealing 75 magic damage (75 + 50% Magic damage) and knocking up for 1.5 seconds. Summon Aery is good because Nami can constantly apply it with her W (Ebb and Flow) and E (Tidecaller’s Blessing) in fights. Nami's ultimate can come in very handy for initiating on enemies who are far away. Aqua Prison. Ahri Allied touched gain double the effect from Surging Tides. A huge change is coming for League of Legends champions that uses targeted abilities with their spells soon drawing minion aggro in the next patch.After the idea was previewed to … Healing and damage values are reduced by 15% each bounce. Ebb and Flow. Nami's E Ability. Aqua Prison. Healing and … Q, Aqua Prison, is maxed last as it is unreliable as a source of damage. Aqua Prison. On Ally Hit: Heals and will bounce to a nearby enemy champion. Patch 11.2 Nami's ultimate can come in very handy for initiating on enemies who are far away. This ability can only bounce to each target once and hits up to 3 targets. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. To maximize the amount of bounces out of casting this ability, a good rule of thumb is to throw it on the team with more members present. Ardent Censer: Ionian Boots of Lucidity: Harmonic Echo: Athenes Unholy Grail : Zekes Convergence: Protector's Vow: Enchantment: Shadows Enchant. Skill Detail Surging Tides. Secondly, and most importantly: Ebb and Flow. Q. Ebb and Flow. A headstrong young vastaya of the seas, Nami uses her mystical Tidecaller staff to reshape the tides and defend her fellow Marai from danger. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. Wild Rift Nami Abilities. It deals magic damage to all enemies hit, reveals them and leaves them suspended in the air for 1.5 seconds. Each time it hits a new target, it becomes weaker. Can hit each target once. Nami is a jack-of-all-trades-master-of-none type of champion. It will also activate your item’s effects like the slow from Rylai’s Crystal Scepter or the burn from Liandry’s Torment. Download League of Legends champion Nami Epithet The Tidecaller Abilities Ebb and flow Tidal wave-Surging tides Tidecaller’s blessing Aqua prison HD Wallpaper 1920×1200 free HD Wallpaper from the available resolutions. Allied champions touched by Nami Abilies gain movement speed. Mana Cost: 60. It goes the same for her W, Ebb and Flow because Draven wants to force trades and his lane pressure makes it harder to evade her Q, Aqua Prison. NAMI SPELLS Surging Tides When Nami's Abilities hit allied champions they gain Movement Speed for a short duration. Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD). On Enemy Hit: Deals magic damage, and bounces to any nearby allied champions. Nami’s kit is all of everything that a team needs. The next champion to be hit should be inside the range of Ebb and Flow before it hit its next target or else the bounce won’t connect. Since Nami has a well rounded kit, battling her efforts usually comes down to specialized brute force. EFFECT RADIUS: 725. R. Introduction. Aqua Prison (Q) Cooldown: 12/11/10/9/8. Ebb and Flow. Nami is also physically very strong and fit, and when she is extr… In the Water 7 Arc, she demonstrated exceptional agility and incredible leg strength, being able to jump the wide distances between rooftops in Water 7. Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% AP) and dealing 65 magic damage (65 + 50% AP) to enemies. Ebb and Flow will win pretty much any trade that isn't an all in. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. Can hit each target once. This ability gives Nami top tier sustain (Soraka is God tier ofc), with the price being a hefty mana cost. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Cost: 70/85/100/115/130 . Nami's ultimate can come in very handy for initiating on enemies who are far away. Aqua Prison. Ebb and Flow is a fickle ability. All champions touched by Nami’s abilities gains bonus movement speed. She has no good initiation ability. Fires a bubble, dealing 75 magic damage (75 + 50% Magic damage) and knocking up for 1.5 seconds.. Cooldown: 12s. EBB AND FLOW Magic Damage HP Regen: Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% magic damage) and dealing 65 magic damage (65 + 50% magic damage) to enemies. It has the capacity to disable an entire team's engage for a quick retaliation. Range: 725. Slow lasts for 2.4 seconds, increasing with how far the wave travels. The best way to hit a moving enemy with it is to target the enemy’s backside because they’ll be forced to move forward and be hit by you and your ally’s attacks but if they move backward, they’ll be stunned instead. Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 - 100 (based on ally level) Health to the most wounded nearby ally (2s cooldown). Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks or abilities to each deal 25 / 40 / 55 / 70 / 85 (+20% of ability power) in bonus magic damage and slow their target for 1 second. Nami Build, Runes, Abilities, & Matchups . That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. Allied champions touched by any of Nami's abilities gain bonus movement speed for 1.5 seconds. Nami is an offensive enchanter that delivers augments and crowd-control capabilities for her teammates. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Nami unleashes a stream of water that bounces between allied and enemy champions. Nami is an Enchanter champion who uses her abilities to control the flow of battle. Last updated on January 1st, 2021 by Siege Flores. Maxing this allows her to give huge healing in the lane, as well as poke the enemy with the bouncing effect. Ebb and Flow. Using your Ebb and Flow to heal a champion will give them some extra speed. Because of the double movement speed bonus, you an use Tidal Wave as a “Rallying” Ability which allows your team to out-speed and run down your opponents. Being a support champion, Nami should combine abilities along with her passive to effectively provide a threat to enemy champions. Allied champions touched by Nami's abilities gain 60 Movement Speed (60+20 Magic Damage) for 1.5 seconds. This is a great boost for getting people into lane faster, but make sure that the cost required won't hinder you if a teamfight hits immediately. Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD). Her abilities show a distinct gold tone that makes the water look purely magical. Tidal Wave > Aqua Prison. Nami unleashes a stream of water that bounces between allied and enemy champions. Nami is an immobile champion without a disengage or dash so she is particularly vulnerable to Blitzcrank’s Rocketgrab which is currently the only hook spell available. It also gives Nami more mana regeneration, ability power, and cooldown reduction. Here are Item Build Recommedation that works on Nami. You can also do surprising moves with Flash in combination with your abilities. Each champion can only be hit once, and it hits up to 3 targets.Restores p Health to allies and will bounce to a nearby enemy champion. 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